Title: First Grade’s Got Talent! Primary Students Designing E-Portfolios
Mon 06/25/12 4:15 pm – 5:15 pm
ISTE Conference information
Lead Presenter – Yolanda Fields
Teach your students to create simple e-portfolios using technology resources and engaging activities. This is a great tool that promotes discovery and self-reflection. The purpose of this presentation is to demonstrate student-use of emerging technology in a 1:1 primary, virtual learning environment (VLE). Participants will become the “students” in a model, hands-on, e-Portfolio session. All audience members will go through the design process of creating a “multidimensional,” digital portfolio using web-based publishing tools that can be easily integrated in a primary classroom. This lesson is designed to show how emerging technology can be integrated into all spectrums of student engagement and achievement, while simultaneously becoming a great resource tool for students, parents and teachers. “Students” and audience participants in the session will explore the core components of developing web-based, e-Portfolios. Portfolios in nature can be developed based on (but are not limited to) the following ideas:
2. Reflective (Self-Discovery)
5. Any combination of the ideas listed above
Our goal is to show how Portfolios, which are typically kept within the classroom, can be created and shared in a virtual environment. Providing the resources for primary students to be able to develop and maintain individual e-Portfolios allows them to develop their 21st century skills. This in turn begins the process of developmental awareness as a global thinker and a life-long learner. The most important goal is for each student to develop a deep awareness of reflection on their own learning. Likewise, as they grow and mature through schooling and life experiences, they will develop an awareness of what they need to be successful in life.
Additionally, through this technology presentation, participants will learn how to encourage personalized learning for each student in their classroom. The use of authentic technology is demonstrated through the creation of student-centered multimedia projects. Technology then becomes a platform for investigation, exploration and presentation while actively engaging in real-life, problem-solving.
This hands-on ISTE 2012 session requested the use of headsets for computers and with tablets and smartphones.