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70 Years of the Sounds of Education
 

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Bringing Attention to Sensory Sensitivity

Autism Awareness Month blog post

In light of Autism Awareness Month this April, advocates, organizations, teachers, students, and parents are seeking and sharing knowledge about a disorder that affects one in 68 children. (more…)

Commercial Headphone Warranty vs Consumer

Purchasing officials are paying increased attention to consumer-oriented headphones, whose manufacturers are attempting to portray their equipment is “as good as” the status quo. The goal of course is to sell into the education vertical, but for unsuspecting schools and districts, this proposition can be fraught with peril. (more…)

Minecraft Education Edition: What You Need to Know

In mid-January, Microsoft acquired MinecraftEDU, a version of the popular Minecraft game developed specifically for classrooms that includes features making it easier for teachers to build and implement lessons around the creative, open-world game. Currently, MinecraftEDU is being used in thousands of classrooms in more than 40 countries. Teachers use Minecraft to create lessons across the curriculum from science to art. (more…)

The White House Explores Game Based Learning

In December, 2015, high-level government education officials hosted a symposium on game-based assessment at the White House. The Department of Education’s senior analyst, Dr. Ed Metz, brought together representatives from edtech and serious game companies from around the country. The reason for the symposium was that the White House is interested in exploring game-based assessment as one of the testing formats for public PreK-12 education. (more…)

Education Games are Serious Business

On December 9, 2015, the Department of Education held its annual educational games event. The event brings together games from all over the country that have been funded by grants from the Small Business Innovation Research (SBIR) program which is funded by several federal agencies including the Institute of Education Sciences. SBIR also enjoys support from health and military federal agencies for the R&D and evaluation of games for learning. (more…)

Classroom Learning with Minecraft

Gaming in the Classroom with Minecraft.EDU

Many teachers have embraced game-based learning in general and Minecraft.EDU in particular. Minecraft.EDU is an education version of the award-winning Minecraft game and is played by more than 30 million people around the world. Often described as a digital version of Legos®, Minecraft.EDU players use 3-D blocks to build anything they can imagine. (more…)

Surround Sound in Plain English for Game Based Learning

Surround Sound in Plain English for Game-Based Learning

We all know at least one person who geeks out on gaming sound technology. Subwoofers, tweeters, oh my! But what do educators need to know when choosing headsets for game-based learning in their classrooms and libraries? (more…)

Gaming and Learning is all about Balance

Playing games, whether digital or non-digital, provides powerful and immersive experiences for the digital generations. Games are entertaining, interactive and the “F” word – FUN! But now, digital games are finding their way into classrooms for powerful learning. The children of the always-on generation are able to learn new content and practice essential skills while engaging in a passionate pastime. If learners can master the essential skills they need to survive and thrive in the 21st century while playing games, then many children will clamor to this learning approach. Educators and parents can leverage the love of gaming for learning, however, there is a catch. (more…)