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Win A GH507 Gaming Headset at ISTE

Would You Like To Win A Headset Designed For Instructional Gaming?

GH507We recently introduced a new series of headsets designed for gaming. These headsets have been well-received in the professional gaming world. In fact, several teams of professional gaming competitors have already adopted them as their standard audio gear.

You may also be interested to learn that these same headsets were designed with an eye to providing the perfect personal audio solution for students who are engaged in the growing trend of game-based learning in the classroom. If you are involved in curriculum development for this type of teaching, or responsible for its successful application in your school we’d like to invite you see and hear one of these headsets in our booth at the ISTE 2016 Conference in Denver from June 27th to the 29th.

Our flagship gaming model, the GH507 Headset, provides excellent audio fidelity as well as comfort during extended usage sessions. It has advanced in-line audio features that can also be detached so its 3.5mm plug can be connected directly to any smartphone, tablet, laptop/desktop PC. In short, it’s a perfect fit for this type of classroom usage.

To help make the point, we are also giving away ten GH507 headsets during the conference to winners who will be determined by random drawings at 11AM and 3PM each day of the show in Califone’s booth, #4100.

Visit us any time during the show, drop off a completed entry form and you could be one of the winners! You can access the entry form by clicking here.

We hope to see you in Denver June 26-29, 2016!

Califone Offers Three Year Headphone Warranty

Warranty provides schools with added reliability for key equipment used with a growing number of assessments, digital & language learning (more…)

Commercial Headphone Warranty vs Consumer

Purchasing officials are paying increased attention to consumer-oriented headphones, whose manufacturers are attempting to portray their equipment is “as good as” the status quo. The goal of course is to sell into the education vertical, but for unsuspecting schools and districts, this proposition can be fraught with peril. (more…)

Califone Expands Headphones for Elementary Students

 The smaller-sized Kids headphone is designed to fit younger listeners comfortably in the classroom learning environment.

 The passage of the Every Student Succeeds Act (ESSA) makes Title I and II funding available for pre-K and early elementary education, therefore increasing access to pre-K programs and professional development resources. To support the effort by the U.S. Department of Education to jump-start elementary teaching and learning, Califone International LLC introduces its Kids Headphone. The 1534BK headphone is smaller in size and durable to fit the needs of younger listeners (more…)

Minecraft Education Edition: What You Need to Know

In mid-January, Microsoft acquired MinecraftEDU, a version of the popular Minecraft game developed specifically for classrooms that includes features making it easier for teachers to build and implement lessons around the creative, open-world game. Currently, MinecraftEDU is being used in thousands of classrooms in more than 40 countries. Teachers use Minecraft to create lessons across the curriculum from science to art. (more…)

Califone Wins THE Journal and Campus Technology Awards

2015 Readers’ Choice Awards recognized range of Califone audio gear

Califone International LLC, a leader in the design, development and manufacturing of audiovisual (AV) and supplemental curriculum products for use in education, received T.H.E Journal and Campus Technology Readers’ Choice Awards. Education professionals selected Califone in the classroom audio and sound enhancement category for its AV products used in education. (more…)

Califone Expands 3068 Series to Headsets

Updates Best-Selling Headphone for Language Learning & Assessments is also now a headset to meet growing ELL needs (more…)

What is Game-Based Learning vs Gamification?

Both terms have been cropping up lately in education circles – but are they the same, and if not, why not? (more…)